Danilo is a Ph.D. student in the Computer Science and Engineering department at UC San Diego, and a member of the DesignLab.

His research interests span Ubiquitous Computing and Machine Learning & Computer Vision applications to natural user interfaces (NUI). He’s currently working with Dr. Nadir Weibel on Augmented Reality (AR) applications in the medical domain.

 

Danilo hails from Brazil, born in the tiny town of Votuporanga (in the native language Tupi-Guarani: “Good winds”); He majored in Computer Engineering at Universidade Federal de São Carlos (UFSCar), Brazil and worked in the telecommunication industry as software engineer for two years prior to joining UCSD as a Ph.D. student

Publications

  • D. Gasques Rodrigues, A. Jain, S. Rick, P. Suresh, S. Liu, and N. Weibel, “Exploring mixed reality in specialized surgical environments,” in Proceedings of CHI 2017 (Late Breaking), ACM Conference on Human Factors in Computing Systems, Denver (CO), USA, 2017.
    [Abstract] [Bibtex]

    Recent technology advances in both Virtual Reality and Augmented Reality are creating an opportunity for a paradigm shift in the design of human-computer interaction systems. Delving into the Reality-Virtuality Continuum, we find Mixed Reality – systems designed to augment the physical world with virtual entities that embody characteristics of real world objects. In the medical field, Mixed Reality systems can overlay real-time and spatially accurate results onto a patient’s body without the need for external screens. The complexity of these systems previously required specialized prototypes, but newly available commercial products like the Microsoft HoloLens make the technology more available. Through a combination of literature review, expert analysis, and prototyping we explore the use of Mixed Reality in this setting. From the experience of prototyping HoloSim and Patiently, two applications for augmenting medical training and education, we outline considerations for the future design and development of virtual interfaces grounded in reality.

    @inproceedings{gasquesrodrigues2017exploring,
    abstract = {Recent technology advances in both Virtual Reality and Augmented Reality are creating an opportunity for a paradigm shift in the design of human-computer interaction systems. Delving into the Reality-Virtuality Continuum, we find Mixed Reality – systems designed to augment the physical world with virtual entities that embody characteristics of real world objects. In the medical field, Mixed Reality systems can overlay real-time and spatially accurate results onto a patient’s body without the need for external screens. The complexity of these systems previously required specialized prototypes, but newly available commercial products like the Microsoft HoloLens make the technology more available. Through a combination of literature review, expert analysis, and prototyping we explore the use of Mixed Reality in this setting. From the experience of prototyping HoloSim and Patiently, two applications for augmenting medical training and education, we outline considerations for the future design and development of virtual interfaces grounded in reality.},
    address = {Denver (CO), USA},
    area = {ubicomp_health},
    author = {Gasques Rodrigues, Danilo and Jain, Ankur and Rick, Steven and Suresh, Preetham and Liu, Shangley and Weibel, Nadir},
    booktitle = {Proceedings of {CHI} 2017 {(Late Breaking)},
    {ACM} {Conference on Human Factors in Computing Systems}},
    interhash = {d1b6296994e76496ed4c1253c5fd401b},
    intrahash = {078e221281064c5f05bf58cc3172f025},
    month = may, projects = {hololens, AR},
    title = {Exploring Mixed Reality in Specialized Surgical Environments},
    year = 2017
    }
  • [PDF] E. Grenader, D. Gasques Rodrigues, F. Nos, and N. Weibel, “The VideoMob Interactive Art Installation: Connecting Strangers through Inclusive Digital Crowds,” ACM Transaction on Intelligent Information Systems (TiiS), 2015.
    [Bibtex]
    @article{grenader2015videomob,
    area = {other},
    author = {Grenader, Emily and Gasques Rodrigues, Danilo and Nos, Fernando and Weibel, Nadir},
    interhash = {8fca5e8c99f96fe9306fb0b5c068fc24},
    intrahash = {0cf1cb1ae61b507e54df2ec0192ee609},
    journal = {{ACM Transaction on Intelligent Information Systems (TiiS)}},
    month = jan, projects = {videomob, interactive_art},
    title = {The {VideoMob} {Interactive} {Art} {Installation}: {Connecting} {Strangers} through {Inclusive} {Digital} {Crowds}},
    year = 2015
    }
  • [PDF] D. Gasques Rodrigues, E. Grenader, F. Nos, M. Dall’Agnol, T. Hansen, and N. Weibel, “MotionDraw: a Tool for Enhancing Art and Performance Using Kinect,” in Proceedings of CHI 2013, ACM Conference on Human Factors in Computing Systems (Work-in-Progress), Paris, France, 2013, pp. 1197-1202.
    [Bibtex]
    @inproceedings{gasquesrodrigues2013motiondraw,
    address = {Paris, France},
    area = {other},
    author = {Gasques Rodrigues, Danilo and Grenader, Emily and Nos, Fernando and Dall'Agnol, Marcel and Hansen, Troels and Weibel, Nadir},
    booktitle = {Proceedings of {CHI} 2013, {ACM} {Conference} on {Human} {Factors} in {Computing} {Systems} ({Work}-in-{Progress})},
    interhash = {9f8d46b91fd751fde1ed2687a29c9190},
    intrahash = {88ec9ee26afc024dbe7a59b8b02d9fce},
    month = may, pages = {1197--1202},
    projects = {interactive_art},
    title = {{MotionDraw}: a {Tool} for {Enhancing} {Art} and {Performance} {Using} {Kinect}},
    year = 2013
    }

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